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One or two little bugs, and a big, big bug (from 2.5) fixed in 2.6!
Just installed the new 2.6 Beta into my laptop (my "anything goes" machine!)
One thing I noticed right away is that the read-out during recording in "Region==>Window" mode shows the screen size as now being OVER by one pixel in width and height, but the actual recording is what you had set the window at. (I use Sizer for that - http://www.brianapps.net/sizer/ )
So, the one-pixel-added bug has been moved into the read-out screen only, but has been fixed in the actual recording algorithms, so that big-big bug is basically squashed where it counts!
(That is, a 1280X720 pixel window is being displayed as being a 1281X721 pixel one. If it were actually that, using the Camstudio and other codecs I'd get a horizontally skewed picture in the recorded result.)
(You'll see me using "ZoomIt" from SysInternals/Mark Russinovich at Microsoft - 2.6 does not yet have a zoom feature built-in... sorry kids! :-)
That's at the usual 16k color depth, troubleshooting sliders all the way to the left, CS Lossless 1.5, etc. Wonder what that was about?
The other little bug is in the displayed codec. It showed "MS Video 1" when I was using Camstudio Lossless 1.5. (Well, download 1.4, and you get 1.5!)
My nice wood "persona" in my Firefox browser turned blue upon playback in Windows Media Player, but looks fine in the recording at YouTube. I've uploaded a video demo to YouTube (private mode) that shows the display bugs, and as you can see, the wood-grain is not blue there!
(I should mention that I received an error message from YouTube while downloading saying that it did not recognize my audio codec but was going to try to process it anyway. I was using PCM, but with no microphone, there was only silence (that is, no audio!!) Is that how YouTube responds to silence?
This newest edition looks to have all the nice features I've come to know and love from version 2.5 with the addition of the "Record from Speakers" audio option from 2.0 being thrown back in there! I haven't tried it yet (I still use "Stereo Mix" as an input instead), but I will and let you know how it goes.
Thanks a million for this fantastic effort! You are really helping people world-wide in such a meaningful way making this capability available to them to share!