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Capture Interval Inaccuracies
I want to convert a game demo to a video using CamStudio. To achieve a fast framerate, I play the demo in slow motion and try to capture frames at a proportionate rate. However, the Capture Interval seems to be a little inaccurate and even inconsistent to get the right playback speed.
To elaborate, the Capture Interval (in milliseconds) doesn't seem to count the time it takes to take the snapshot. For example, if it takes 50 milliseconds to take one capture, and the interval is set to 100 milliseconds, the Actual Input Rate looks something like 6.67 (i.e. one capture every 150 milliseconds).
<b>Are the numbers I'm seeing fooling me, or if not can CamStudio be patched to take snapshots precisely at the specified rate by taking into account the overhead of the snapshot itself?</b>